CONCEPT ART

Some of my Concept Art work I've done for clients and as personal pieces as well.

Initial sketch exploration

Sketch polishing and variations

Values and greyscale painting

Colored iterations

Chess Puzzle concept art for an AR Ghostbusters Afterlife videogame.

Character design for a mobile graphic adventure game that mixes 3D elements with photo backgrounds. It’s an antropomorphic armadillo, a detective, and the main protagonist of the game. We were looking for a shape language that was a bit unique, and that will help them stand out from an art direction perspective, and give personality to all characters in the game. We decided to use cleaner shapes, sharp angles that will help read the sillouhette and break the monotony a bit agressively.
Besides the design itself of the character, I painted the textures, and did support 3D modeling.

Character design for a mobile graphic adventure game that mixes 3D elements with photo backgrounds. It’s an antropomorphic alligator, a lawyer, and the main antagonist of the game. The shape language changed during the exploration, from the first approved concepts to the model kit, because we had to unify the language across the characters, as well as take into account 3D techniques. We decided to use cleaner shapes especially for the head, shorten the tail, and reduce the amount of visual noise in the head. I also painted the textures for this model.

Gallery Wall space designed for an enterprise interactive experience. Client: LDN / Kaiser Permanente

VFX Concept Art for an enterprise experience. The intention was to create 3 different portals that will take users to 3 different room experiences, connectivity/social, music and meditation where the concepts behind them. Client: LDN / Kaiser Permanente

Sculpture design made with vfx, for an enterprise interactive experience. Client: LDN / Kaiser Permanente

Character exploration for an enterprise interactive experience. Client: LDN / Kaiser Permanente

Concept Art done for an AR app pitch deck.

Concept illustrations done for a toys to life videogame pitch deck.

Concept Art done visualizing VR game experience (Demo).

Concept Art and Art Direction for an small educational math game. Client: FS Studio / Zspace

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